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  description: This is your average spot light, there's nothing too special here.
    It's still good to familiarize yourself with the basic unity components if you
    haven't already.
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  description: 'This prop will serve as a small example of prop making in ChilloutVR.


    The
    CVR Description component will describe things within the prop to help teach
    you the basics, or at least get you familiar with the components within the CCK.'
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  description: 'In the CVR Spawnable component, we''ve set the spawn height to 0.5.
    This keeps it from spawning in the floor so it may be grabbed and used easier.


    In
    the animator controller, we''ve made a paramater named "Light"


    In the Sync
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    with other players in the instance.'
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  description: 'The CVR Pickup Object is used to make objects grabbable in conjunction
    with a collider. We''re using a Capsule and Sphere Collider here because of the
    flashlights complicated shape.


    In this example we''re leaving the Grip
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    We''ve also
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  description: 'Here, the CVR Interactable is using OnGrab and OnDrop to enable or
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    for the person holding the Flashlight.


    OnDrop will also set the Light paramater
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    We have OnInteractDown as
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  description: Having a parent gameobject to the Spot Light will help us disable
    the spot light for everyone except the person holding the flashlight for performance.
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  description: In this example prop, we've made the model a child object of the spawnable.
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