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  description: These set of components will act as our button to erase the trail
    renderer.
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  description: 'In the interactable, we call On Interact Down twice, but with different
    delays.


    This will let us set the Erase paramater in the animator to 1 for
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  description: Here is an example prop for you to pick apart and learn from. The
    CVR Description component will explain things as they come up.
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  description: 'In this Pencil prop, we''ve set the spawn height to 0.5. This so
    the pencil will not spawn in the ground, but instead be floating above it.


    Using
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    to all players in the instance.


    In that same section we can set the Write
    sync value to update to the value of Owner Current Trigger.'
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  description: 'A CVR Pickup Object component is used in conjunction with the capsule
    collider to allow you to pick up the pencil.


    We''ve selected the Free grip
    type to make it easier to use at most sizes and orintations.


    We''ve also
    disabled Update With Physics since we do not intend to put physics on the pencil.'
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  description: 'In the paramater Stream component, we''re using the Seed Instance
    input to generate a number using the props Instanced ID.


    We then set the
    Application type to Mod, which is short for Modulo. This means it will generate
    a number between 0 to 15 based on the Instanced ID.


    Note: Instanced ID''s
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  description: This is a basic Trail Renderer component that we'll be manipulating
    to produce the writing effect.
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  description: 'In the trail renderer, we''re only controlling 2 parts to create
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    The first part is the Emitting bool. When its checked, the pencil
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    The second part is the Time, which by default we''ve set to
    120. When its time to erase we set it to 0. This erases any drawn lines from
    the pencil. We then reset it to 120.'
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    This is so you can replace this model with your own if you want
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    <3'
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